First Batch of Stretch Goals Now Live! (And Other Updates)
6 days ago
– Thu, Nov 14, 2019 at 01:45:34 AM
Hello Lost Adventurers,
We've got a lot to share - including the first batch of stretch goals, future timelines, and some other accountability pieces. Let's jump right in:
First Batch of Stretch Goals Now Live!
Yes, you read that title right :) As of a few hours ago, all backers with stretch goals included in their respective pledge levels should have received an email from BackerKit with a new digital download. This will give you access to all of the stretch goal models that have been released, and is where future releases will also go.
If you haven't gotten a notification, that is OK - you should still have access to the models via your BackerKit page via digital download.
Which Stretch Goals Models Were Released?
- City Guard: Royal Guards (Set of 3)
- Giantfolk: Ettin
- Giantfolk: Ogres (Set of 3)
- Giantfolk: Trolls (Set of 2)
- Horde: Bugbears: (Set of 3)
- Horde: Goblins (Complete Set of 22, also includes the initially released "core" goblins)
- Monstrosities: Eye Horror + Watcher (Set of 2)
- Scaled Ones: Lizardfolk (Set of 4 + 1 Minor Variant)
- Wilderness: Bears (Set of 2)
When Will The Remaining Stretch Goal Models Be Released?
The remaining stretch goal minis that have already been completed but not yet released (i.e. all of the ones that haven't been delivered, but were shown via early renders on the KS main page) will be released on the afternoon of December 4th, 2019 (EST).
What About The Bosses?
We've been working on the bosses since the campaign ended, and right now are targeting a release of 2 bosses per month starting in December. December's first bosses will be the following:
- Niru The Everlasting
- Imani Kingsguard
Here's a sneak peek of Imani who is going into testing this week:
Future Updates & Frequency
I've seen a lot of comments asking about updates and I wanted to address those openly. I've tried to be as transparent as possible, but think I can do a better job of communicating more frequently with backers. That's completely on me and I apologize for that.
We'll talk more about what we're going to do to remedy this below, but I want to make sure that it's clear that a lot has been happening behind the scenes. Sometimes weekly progress isn't as easy to understand as a finished mini (and not as bland as a blocked mini), and thus isn't really good to share. In many cases, it can create expectations that can be false (or disappointing if the end product is drastically different than something teased too early). Besides this though, progress might mean a first draft of one of the stretch goal encounters, and that isn't exciting or shareable either (and often still very subject to change by the end of the whole process). All that being said, none of this is an excuse for any silence on my part, which is why I'm committing to do better (and why we're making and proposing some changes).
Committing To Improve
Here is what we're doing to commit to a better and more transparent project for you all:
Growing The Team. It's very clear at this point that we've needed to grow our team more than I anticipated, and thus we have been growing our team of writers and artists over the past month in order to speed the process up and make sure we hit our internal deadlines.
More Frequent Updates Proposal. I totally get that large, but infrequent, updates can look like there isn't much happening, so I'd like to talk about fixing that perception. I generally like to post when I've got a lot to share (as I've been part of Kickstarters with frequent updates, and was personally kind of turned off by them). I'd like to propose posting smaller updates weekly highlighting something one or two things we worked on that week. This would change the way I've gone about updates, and make something "teasable" from whatever progress we've made that week as a result. It's a significant mindshift change, but I'm very open to it if it's something that you as backers want and/or prefer.Examples: A boss preview, one of the encounters, a map, a part of an encounter page, and so on.
I'd like to hear what you have to say as backers - so please feel free to comment below in this update if this is something you'd prefer, or if you'd prefer larger monthly updates instead, or have any additional comments. We're listening.
A Little YouTube Break. This past month as we've onboarded new writers and artists (and soon a new editor), I knew I needed to get more involved and make some changes to make sure both this project (and what remains of Lost Dragons) meets its deadlines on time. The one thing I have most control of, and that also takes up the most time), is YouTube, so I'll be taking a little YouTube break as a result.
Those of you who follow my channel should see a video early next week talking a little bit more about this, but for those of you who aren't interested in the channel - just know, I'm clearing my schedule to give the project an extra push it needs to keep rolling in an effort to honor my commitment to you all as backers.
In addition to the above, we're working on making a hard date timeline to share with you for ALL deliverables for the project. As I've said before, there are a lot of deliverables - and this project is going to stretch well into next year when you include all of the stretch goal encounters, maps, terrain, and props. You'll be receiving terrain and props for many months after December in addition to the bosses, but I want to make sure the expectations are clear about when everything will be dropping in a way that will still allow us to be accountable to you as backers, but realistic in order to keep our personal same standard of quality.
We will have this timeline of deliverables ready for you by next month's miniature release in the first week of December. Please look forward to it.
Lost Adventures Facebook Backer Group
For those of you interested in having a condensed place to talk Lost Adventures or share your prints, we've made a Facebook group. Feel free to join HERE: https://www.facebook.com/groups/494041001325278/
First of all: Thank you for your support, your patience, and your feedback. It means the world to us, and we're committed to delivering amazing products to you all.
If you have any questions, concerns, or anything you'd like to share with me, please feel free to reach me personally here: firstname.lastname@example.org. Email is, by far, the best way to make sure a message gets to me. I'll respond as quickly as I can.
We hope you all have fun printing the next batch of stretch goal minis. Backers who have access to play testing: expect a message from us next week for more details on play testing :)
A sincere thank you again,